pegGame.frink

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// This Frink program analyzes the peg-jumping board game like the ones found
// at Cracker Barrel.

class PegGame
{
// This encodes the locations we can [jumpTo, over] from a given peg.
class var jumpTable = [[[3,1],[5,2]],  // 0
             [[6,3],[8,4]],  // 1
             [[7,4],[9,5]],  // 2
             [[0,1],[5,4],[10,6],[12,7]], // 3
             [[11,7],[13,8]], // 4
             [[0,2],[3,4],[12,8],[14,9]],  // 5
             [[1,3],[8,7]],   // 6
             [[2,4],[9,8]],   // 7
             [[1,4],[6,7]],   // 8
             [[2,5],[7,8]],   // 9
             [[3,6],[12,11]], // 10
             [[4,7],[13,12]], // 11
             [[3,7],[5,8],[10,11],[14,13]], // 12
             [[4,8],[11,12]], // 13
             [[5,9],[12,13]]] // 14

   // Sets up a board for analysis
   class analyzeBoard[pegs, trackMoves = false] :=
   {
      results = makeArray[[11],0]
      if trackMoves == true
         moves = new array
      else
         moves = undef
      analyzeBoardRecursive[pegs, results, moves]
      sum = sum[results]
      for i = 1 to 10
      {
         r = results@i
         if (r != 0)
            println["$i\t$r\t" + padLeft[format[r/sum*100,1,4],7," "]]
      }
   }

   class analyzeBoardRecursive[pegs, results, currentMove] :=
   {
      //println[pegs]
      movesFound = 0
      pegsLeft = 0
      for from = 0 to 14
      {
         if (pegs@from == true)
         {
            pegsLeft = pegsLeft + 1
            jumps = jumpTable@from
            for [jumpTo, jumpOver] = jumps
               if pegs@jumpTo == false and pegs@jumpOver == true
               {
                  newBoard = pegs.shallowCopy[]
                  newBoard@from = false
                  newBoard@jumpTo = true
                  newBoard@jumpOver = false
                  movesFound = movesFound + 1
                  if currentMove != undef
                  {
                     newMoves = currentMove.shallowCopy[]
                     newMoves.push["$from-$jumpTo"]
                  }
                  analyzeBoardRecursive[newBoard, results, newMoves]
               }
         }
      }

      if (movesFound == 0)
      {
         //println[pegsLeft]
         if pegsLeft == 1
         {
            print["remain:$pegsLeft\t"]
            if (currentMove != undef)
               print[join[" ",currentMove]]
            println["\t$pegs"]
         }
         results@pegsLeft = results@pegsLeft + 1
      }
   }
}
 
pegs = makeArray[[15],true]
// Remove one peg
pegs@0 = false
println["\n(0 initially empty):"]
PegGame.analyzeBoard[pegs, true]

pegs = makeArray[[15],true]
// Remove one peg
pegs@1 = false
println["\n(1 initially empty):"]
PegGame.analyzeBoard[pegs, true]

pegs = makeArray[[15],true]
// Remove one peg
pegs@4 = false
println["\n(3 initially empty):"]
PegGame.analyzeBoard[pegs, true]

pegs = makeArray[[15],true]
// Remove one peg
pegs@3 = false
println["\n(4 initially empty):"]
PegGame.analyzeBoard[pegs, true]

            


Download or view pegGame.frink in plain text format


This is a program written in the programming language Frink.
For more information, view the Frink Documentation or see More Sample Frink Programs.

Alan Eliasen was born 19971 days, 3 hours, 16 minutes ago.